DartsMate for Spectacles

From scoring overlay to platform.

Everything added to DartsMate since September, by feature: angled dart shots, portal games, a darts caller, online play, and the rest, and the full list of games.

Lens: ScoliaDarts (LS 5.15)
30 September 2026
Scolia board + Specs + phone
At a glance

The board remembers every dart

Every throw is logged, scored, ranked and talked about. The menu holds 80 games, the board can open into a window onto other worlds, and you can play someone on a different board.

80games on the menu, plus the tools
17pub classics on one rules engine, 501 to Twenty-One
71real televised nine-darters to play against in Legends
2boards in one online match, anywhere
Angled dart shots

How the dart leans is part of the throw

Scolia reports more than where a dart lands: it measures how the dart sits in the board, its horizontal and vertical lean. DartsMate uses that lean everywhere. Where the dart lands is where the shot starts, and the lean is the direction it keeps travelling.

  • In portal games the lean bends the shot: it hooks the bowling ball, curls the shuffleboard puck, bends a basketball or a cup pong toss, and arcs a newspaper wide onto a porch. A dart that goes in square flies dead straight.
  • Aiming follows your eye, not the dartboard's face: the shot runs on the line from where you stand, through the dart, into the world behind the wall.
  • The coach reads it: it spots a dropping tip or a sideways lean over your recent darts and tells you what it means for your throw.
  • The phone can fake it: tap scoring on the web companion has horizontal and vertical lean sliders, so you can test angled shots without a board.
square: straight leaning: it curls the board
Portal games

The board becomes a window

A glowing portal opens in the doubles ring and a whole world sits behind the wall: a bowling lane, a golf course, a pond, a pirate sea. Your dart is the throw.

Built for Spectacles

  • Every prop is modelled in Blender and built in the glasses at runtime, cel-shaded to read at a distance
  • Bright, solid, full-strength colours throughout: the display is additive, so dark or see-through colours wash out, and every prop now draws at full brightness
  • Nothing pokes out in front of the wall, and every world fills the window edge to edge from any throwing spot: checked ray by ray from nine viewpoints

A calm, clean portal

  • One crisp coral rim on the doubles edge, a soft glow fading inward and a faint halo outside
  • It breathes slowly, two soft gold highlights run round the rim, and it opens like an iris

You feel every hit

  • In Ember Road and Last Stand, a monster striking your window floods the rim with coral, cracks the glass white-hot exactly where it hit, and rattles the ring
  • A punchy glass-crack thump, and a row of hearts pops up along the window with the one you just lost throbbing out
  • Hits hit harder as your hearts run low

Height, side and lean

  • Left and right on the board is your aim across the world
  • Higher on the board throws further or harder
  • The dart's lean adds spin, curve or bank; checked from near, far and angled throwing spots

The caddie map

  • A top-down map of the world beside the board, never on top of it, with a mini dartboard key showing near and far
  • Shows the targets and where your last shots went, so depth is easy to judge

Palm-up hand menu

  • In Ember Road, Last Stand, Portal Towers and Worms, turn your free hand palm up to fan out your throwables
  • Poke one, or look at it and pinch: arrow, bomb, magic, frost, heavies, splitters, with counts
  • A small badge on your hand shows what is loaded

Starring your Bitmoji

  • Your Bitmoji now appears in 27 games and cards, animated for every throw, cheer, flinch and slump
  • Doodle Jump: your Bitmoji climbs a sky behind the wall; every dart builds a ledge, and it lands on the first one under its falling path
  • William Tell: an apple on your Bitmoji's head across a sunny village green, then a plum, then a grape, with knocking knees and eyes squeezed shut
  • Spin Doctor: your Bitmoji strapped spread-eagle to a spinning wheel that fills the board; throw in the gaps, shave it close for triple
  • Disc Duel: your own Bitmoji is the rival, bouncing on its toes, side-stepping, winding up backhands, diving for wide discs and celebrating
  • Piercing Shop: your own Bitmoji face, blinking and talking, pierced where the customer asks
  • Last Stand: the whole horde is you, green and groaning, dragging a leg, slamming your window, with a Big You every wave
  • Bubble Pop: you work the launcher crank like Bub, cheer combos and sweat as the bubbles creep down
  • Bounce: you ride inside the ball like a hamster, wheee on every bounce
  • And more: golfer with a club, angler, ship's captain, paperboy on a bike, gunslinger, safe-cracker, bomb tech, the frog in Frogger, a fan on every end card, and a cheer on the score card for every 180

Disc Duel

  • A beach frisbee duel: the rival's disc curves out through the portal and you catch it with your hand
  • Then throw a dart: where it lands aims the return, the lean curves it past the rival into the 3 or 5 zone
  • Power shots glow gold, come with a spinning wind-up and need a clean catch
  • Your rival is your own Bitmoji, animated for every throw, catch and dive

Twenty-one worlds

  • Portal Towers, Portal Golf, Bowling, Ember Road (a rail shooter with real monsters), Last Stand, Worms, Doodle Jump, William Tell, Disc Duel, Carnival, Gone Fishin', Broadside, Paper Route, Touhu, Lantern Release, Firecrackers, Basketball, Skee Ball, Air Hockey, Cup Pong, Shuffleboard
  • Real physics where it matters: pins scatter, pucks knock each other off the table, balls bank off the backboard, the fish leaps out through the portal when you land it

Worms

  • Two teams dug into an island behind the portal; the island is different every game
  • Three worms a side, each team its own colour, coral against sky blue
  • Pick bazooka, grenade, shotgun, homing or teleport from the hand menu, then throw one dart: where it lands is where the strike falls from the sky, marked by a ring and a beam of light
  • A bouncing arrow and glow ring show whose worm is up; grenades bounce and blast, shotguns spray, every blast rings out gold
  • Last team with a worm alive wins; from round six the sea rises
Commentator mode

A darts caller in your glasses

Every dart gets a call, "treble twenty", "double sixteen", "bullseye", "no score", then the visit the way a real caller says it: "sixty", "one hundred and forty". A bust is "no score", a checkout is "game shot, and the leg", and a maximum gets the full, drawn out one.

  • A deep British broadcaster voice from ElevenLabs. The big calls (180, 171, 140, 100, bullseye, no score, game shot) are recorded clips, so they land instantly; everything else is spoken live in the same voice.
  • Knows the game: Free Play adds up the visit itself; 501, 301, Count Up, High Score, Gotcha, All Fives, Career and the Pros report the real score, busts included; Cricket and the other classics get dart calls only; arcade and portal games stay quiet.
  • Never talks over the coach. Off by default: Settings, COMMENTATOR, or say "commentator on" and "quiet".
Play other people

Online matches and Legends

Another board, anywhere

  • Host a match on the phone, share a five-letter code, your friend joins from their own Scolia board
  • Any pub classic, with turns and busts kept in step on both boards
  • Their darts appear on your board as sky-blue ghost darts, with their name

Legends

  • One leg against a real televised nine-darter, thrown visit by visit where the real darts went
  • Credited, not impersonated: the leg is real, the ghost darts are theirs
  • Redo replays the same legend until you beat it

Career and the pros

  • Career: six stages from the pub to the pros, a world ranking, and a special challenge every fifth fixture
  • Pro of the Day, Week and Month: the same fictional pro for everyone
  • Versus rounds: with two or more on the roster, solo score games become take-turns rounds
Cameras and cards

See the board, keep the moment

Board Cam

  • The Scolia board's three cameras, live in your glasses: camera one on your left, two and three stacked on your right
  • They sit right beside the board, level with the bull, facing you, and never cover it
  • The first picture shows in about a second, with the last frames kept while fresh ones load
  • Full-strength pictures with auto-brightness, in solid cream frames with a coral outline
  • Refreshes every few seconds and straight after each throw, with a "live" or "seconds ago" label
  • Open it from the glasses or the phone

Shot cards

  • A bull, a 180, a drill treble or a new personal best saves a card automatically
  • Three pictures in one: what you saw through the Specs, the board camera's view of the darts, and a reaction photo from the phone
  • A gallery of your last 20 on the web companion, ready to share

End and result cards

  • Every game ends on a card: score, one stat, your rank on this board and worldwide, and who to beat next
  • Redo plays again, Next goes to the next game
  • Session summary when you leave: darts, grouping, on target, minutes

Board health card

  • A pill above the board: ready, calibrating, camera error or offline
  • Recalibrate and Reset chips appear only when the board needs them
Everything else

Across the whole Lens

Every throw, remembered

  • Every dart saved to the cloud: sector, position in millimetres, lean, bounce-outs, the target you were aiming at
  • Heatmap drawn on the real board, with last session's ghost underneath; hand-tapped darts show as hollow rings
  • Stats tile: grouping, on-target rate and aim bias over your sessions
  • Free Play guesses what you were aiming at from your last six darts
  • Oche distance measured from your head on every throw

Leaderboards

  • A score for every game, ranked on this board and worldwide
  • A top five on every game card, and a Leaderboards sheet on the phone

Pub classics

  • 501, 301, Cricket, Tactics, Around the Clock, Halve-It, Bermuda, Baseball, Darts Golf, Football, Count Up, High Score, All Fives, Scram, Blind Killer, Gotcha, Twenty-One
  • Daily, weekly and monthly challenges with streaks

Arcade reimagined

  • Crypt Crawl: a pixel-art fake 3D dungeon crawler that fills the portal. Pinch and drag with your hand to walk and turn, throw darts to fight skeletons, bats and King Rattlebones
  • Bubble Pop, Whac-A-Mole, Golf, Space Invaders, Hex-A-Gone, Minesweeper, Battleship, Frogger, Tower, Fruit Cut (sliced along your exact dart line), Piercing Shop (on your own Bitmoji, blinking and talking), Paint Wars, Bomb Defusal, Sequence
  • A Beta shelf for the experiments: Pizza Chef, Ducks, Lemmings, Tower Defence, Breakout, Zombies
  • A first-throw hint for every game, shown once

Hands-free voice

  • Raise your free hand beside your head and speak: "play portal golf", "board cam", "correct that to treble twenty", "next game"
  • Switch on HEY MATE in Settings to just say "hey mate, play portal golf" without the gesture
  • Anything else goes to the coach: "hey mate, how am I doing?"
  • Voice speed and volume in Settings

The board, looked after

  • Scolia's external API, with takeover so a sleeping Specs never locks the board out, and automatic reconnects
  • Your wall placement is saved and reloaded, so the board is where you left it
  • Fix a dart from the glasses with correction chips or your voice; tap-scoring from the phone feeds the same stats

The board has a face

  • Whenever you're not in a game, the dartboard itself comes alive: two big cream eyes with coral outlines either side of the bull
  • They follow you, blink, glance around, squash and bob, squint happily when you pick a game and flinch at darts that land near them
  • Leave it alone and it dozes off, look at it and it wakes; on the results screen it shrinks to the rim so your darts stay readable

Works in China

  • A China mode (Auto, On, Off) in Settings: scores and throws save on the glasses, leaderboards show your local results, the commentator uses its recorded calls
  • Blocked services are tried once every five minutes, never in bursts, so nothing hangs
  • The web companion carries its own fonts and libraries, no outside CDNs, and runs straight from a Mac on local Wi-Fi

Brighter, smoother, lighter

  • Every game asset, highlight and panel draws solid and at full brightness, readable in a bright room
  • A smoother, steadier frame rate: a slow timer leak that dragged the Lens down over a long session is fixed, and idle work in the menu is trimmed
  • All sounds re-encoded: the Lens dropped from 45 MB towards the 25 MB limit with no audible difference

One look, one sound

  • House style on every panel: cream plates, solid coral outlines, bold titles on coral bars
  • Level grid under the board with shelves: Practice, Pub Classics, Party, Arcade, Carnival Reimagined, Ancient Games Reimagined, Adventures
  • A game card with how-to and top five beside it, and more breathing room around the board
  • Every sound made with ElevenLabs in one playful, party-game style, heard from where it happens

Film mode

  • Point a webcam at your real board and line the virtual board up once with on-screen nudge buttons in Lens Studio's Preview
  • Play and record from the Mac without wearing the glasses, with real darts still scoring through the board
  • A guide outline for lining up, and a hide button for clean recordings

Tuned on the glasses

  • A LEAN setting fixes the direction darts steer games, on the spot
  • Portal Towers fires a proper catapult lob that lands where you aim
  • Settings laid out in two columns, Bubble Pop's scores moved off the play area, one clean button bar in every game

Web companion

  • Every game selectable from the phone, with the same shelves as the glasses
  • Pairing, roster, leaderboards, throw history, Board Cam and online match hosting
  • Tap scoring with lean sliders for testing without a board
  • Runs straight from a Mac on local Wi-Fi when the web can't be reached
  • A live status panel: board link, each pair of glasses, darts sent, and self-healing connections if the phone sleeps or the network drops
Every game on the menu

The full list

In menu order, grouped by shelf. The chips show what each game already has: a leaderboard, versus rounds for 2 or more players, a caddie map.

Leaderboard has a top fiveVersus 2+ players take turnsCaddie side map

Two more games are built but hidden from the menu: Bomberman and Pac-Man.