Everything added to DartsMate since September, by feature: angled dart shots, portal games, a darts caller, online play, and the rest, and the full list of games.
Every throw is logged, scored, ranked and talked about. The menu holds 80 games, the board can open into a window onto other worlds, and you can play someone on a different board.
80games on the menu, plus the tools
17pub classics on one rules engine, 501 to Twenty-One
71real televised nine-darters to play against in Legends
2boards in one online match, anywhere
Angled dart shots
How the dart leans is part of the throw
Scolia reports more than where a dart lands: it measures how the dart sits in the board, its horizontal and vertical lean. DartsMate uses that lean everywhere. Where the dart lands is where the shot starts, and the lean is the direction it keeps travelling.
In portal games the lean bends the shot: it hooks the bowling ball, curls the shuffleboard puck, bends a basketball or a cup pong toss, and arcs a newspaper wide onto a porch. A dart that goes in square flies dead straight.
Aiming follows your eye, not the dartboard's face: the shot runs on the line from where you stand, through the dart, into the world behind the wall.
The coach reads it: it spots a dropping tip or a sideways lean over your recent darts and tells you what it means for your throw.
The phone can fake it: tap scoring on the web companion has horizontal and vertical lean sliders, so you can test angled shots without a board.
Portal games
The board becomes a window
A glowing portal opens in the doubles ring and a whole world sits behind the wall: a bowling lane, a golf course, a pond, a pirate sea. Your dart is the throw.
Built for Spectacles
Every prop is modelled in Blender and built in the glasses at runtime, cel-shaded to read at a distance
Bright, solid, full-strength colours throughout: the display is additive, so dark or see-through colours wash out, and every prop now draws at full brightness
Nothing pokes out in front of the wall, and every world fills the window edge to edge from any throwing spot: checked ray by ray from nine viewpoints
A calm, clean portal
One crisp coral rim on the doubles edge, a soft glow fading inward and a faint halo outside
It breathes slowly, two soft gold highlights run round the rim, and it opens like an iris
You feel every hit
In Ember Road and Last Stand, a monster striking your window floods the rim with coral, cracks the glass white-hot exactly where it hit, and rattles the ring
A punchy glass-crack thump, and a row of hearts pops up along the window with the one you just lost throbbing out
Hits hit harder as your hearts run low
Height, side and lean
Left and right on the board is your aim across the world
Higher on the board throws further or harder
The dart's lean adds spin, curve or bank; checked from near, far and angled throwing spots
The caddie map
A top-down map of the world beside the board, never on top of it, with a mini dartboard key showing near and far
Shows the targets and where your last shots went, so depth is easy to judge
Palm-up hand menu
In Ember Road, Last Stand, Portal Towers and Worms, turn your free hand palm up to fan out your throwables
Poke one, or look at it and pinch: arrow, bomb, magic, frost, heavies, splitters, with counts
A small badge on your hand shows what is loaded
Starring your Bitmoji
Your Bitmoji now appears in 27 games and cards, animated for every throw, cheer, flinch and slump
Doodle Jump: your Bitmoji climbs a sky behind the wall; every dart builds a ledge, and it lands on the first one under its falling path
William Tell: an apple on your Bitmoji's head across a sunny village green, then a plum, then a grape, with knocking knees and eyes squeezed shut
Spin Doctor: your Bitmoji strapped spread-eagle to a spinning wheel that fills the board; throw in the gaps, shave it close for triple
Disc Duel: your own Bitmoji is the rival, bouncing on its toes, side-stepping, winding up backhands, diving for wide discs and celebrating
Piercing Shop: your own Bitmoji face, blinking and talking, pierced where the customer asks
Last Stand: the whole horde is you, green and groaning, dragging a leg, slamming your window, with a Big You every wave
Bubble Pop: you work the launcher crank like Bub, cheer combos and sweat as the bubbles creep down
Bounce: you ride inside the ball like a hamster, wheee on every bounce
And more: golfer with a club, angler, ship's captain, paperboy on a bike, gunslinger, safe-cracker, bomb tech, the frog in Frogger, a fan on every end card, and a cheer on the score card for every 180
Disc Duel
A beach frisbee duel: the rival's disc curves out through the portal and you catch it with your hand
Then throw a dart: where it lands aims the return, the lean curves it past the rival into the 3 or 5 zone
Power shots glow gold, come with a spinning wind-up and need a clean catch
Your rival is your own Bitmoji, animated for every throw, catch and dive
Twenty-one worlds
Portal Towers, Portal Golf, Bowling, Ember Road (a rail shooter with real monsters), Last Stand, Worms, Doodle Jump, William Tell, Disc Duel, Carnival, Gone Fishin', Broadside, Paper Route, Touhu, Lantern Release, Firecrackers, Basketball, Skee Ball, Air Hockey, Cup Pong, Shuffleboard
Real physics where it matters: pins scatter, pucks knock each other off the table, balls bank off the backboard, the fish leaps out through the portal when you land it
Worms
Two teams dug into an island behind the portal; the island is different every game
Three worms a side, each team its own colour, coral against sky blue
Pick bazooka, grenade, shotgun, homing or teleport from the hand menu, then throw one dart: where it lands is where the strike falls from the sky, marked by a ring and a beam of light
A bouncing arrow and glow ring show whose worm is up; grenades bounce and blast, shotguns spray, every blast rings out gold
Last team with a worm alive wins; from round six the sea rises
Commentator mode
A darts caller in your glasses
Every dart gets a call, "treble twenty", "double sixteen", "bullseye", "no score", then the visit the way a real caller says it: "sixty", "one hundred and forty". A bust is "no score", a checkout is "game shot, and the leg", and a maximum gets the full, drawn out one.
A deep British broadcaster voice from ElevenLabs. The big calls (180, 171, 140, 100, bullseye, no score, game shot) are recorded clips, so they land instantly; everything else is spoken live in the same voice.
Knows the game: Free Play adds up the visit itself; 501, 301, Count Up, High Score, Gotcha, All Fives, Career and the Pros report the real score, busts included; Cricket and the other classics get dart calls only; arcade and portal games stay quiet.
Never talks over the coach. Off by default: Settings, COMMENTATOR, or say "commentator on" and "quiet".
Play other people
Online matches and Legends
Another board, anywhere
Host a match on the phone, share a five-letter code, your friend joins from their own Scolia board
Any pub classic, with turns and busts kept in step on both boards
Their darts appear on your board as sky-blue ghost darts, with their name
Legends
One leg against a real televised nine-darter, thrown visit by visit where the real darts went
Credited, not impersonated: the leg is real, the ghost darts are theirs
Redo replays the same legend until you beat it
Career and the pros
Career: six stages from the pub to the pros, a world ranking, and a special challenge every fifth fixture
Pro of the Day, Week and Month: the same fictional pro for everyone
Versus rounds: with two or more on the roster, solo score games become take-turns rounds
Cameras and cards
See the board, keep the moment
Board Cam
The Scolia board's three cameras, live in your glasses: camera one on your left, two and three stacked on your right
They sit right beside the board, level with the bull, facing you, and never cover it
The first picture shows in about a second, with the last frames kept while fresh ones load
Full-strength pictures with auto-brightness, in solid cream frames with a coral outline
Refreshes every few seconds and straight after each throw, with a "live" or "seconds ago" label
Open it from the glasses or the phone
Shot cards
A bull, a 180, a drill treble or a new personal best saves a card automatically
Three pictures in one: what you saw through the Specs, the board camera's view of the darts, and a reaction photo from the phone
A gallery of your last 20 on the web companion, ready to share
End and result cards
Every game ends on a card: score, one stat, your rank on this board and worldwide, and who to beat next
Redo plays again, Next goes to the next game
Session summary when you leave: darts, grouping, on target, minutes
Board health card
A pill above the board: ready, calibrating, camera error or offline
Recalibrate and Reset chips appear only when the board needs them
Everything else
Across the whole Lens
Every throw, remembered
Every dart saved to the cloud: sector, position in millimetres, lean, bounce-outs, the target you were aiming at
Heatmap drawn on the real board, with last session's ghost underneath; hand-tapped darts show as hollow rings
Stats tile: grouping, on-target rate and aim bias over your sessions
Free Play guesses what you were aiming at from your last six darts
Oche distance measured from your head on every throw
Leaderboards
A score for every game, ranked on this board and worldwide
A top five on every game card, and a Leaderboards sheet on the phone
Pub classics
501, 301, Cricket, Tactics, Around the Clock, Halve-It, Bermuda, Baseball, Darts Golf, Football, Count Up, High Score, All Fives, Scram, Blind Killer, Gotcha, Twenty-One
Daily, weekly and monthly challenges with streaks
Arcade reimagined
Crypt Crawl: a pixel-art fake 3D dungeon crawler that fills the portal. Pinch and drag with your hand to walk and turn, throw darts to fight skeletons, bats and King Rattlebones
Bubble Pop, Whac-A-Mole, Golf, Space Invaders, Hex-A-Gone, Minesweeper, Battleship, Frogger, Tower, Fruit Cut (sliced along your exact dart line), Piercing Shop (on your own Bitmoji, blinking and talking), Paint Wars, Bomb Defusal, Sequence
A Beta shelf for the experiments: Pizza Chef, Ducks, Lemmings, Tower Defence, Breakout, Zombies
A first-throw hint for every game, shown once
Hands-free voice
Raise your free hand beside your head and speak: "play portal golf", "board cam", "correct that to treble twenty", "next game"
Switch on HEY MATE in Settings to just say "hey mate, play portal golf" without the gesture
Anything else goes to the coach: "hey mate, how am I doing?"
Voice speed and volume in Settings
The board, looked after
Scolia's external API, with takeover so a sleeping Specs never locks the board out, and automatic reconnects
Your wall placement is saved and reloaded, so the board is where you left it
Fix a dart from the glasses with correction chips or your voice; tap-scoring from the phone feeds the same stats
The board has a face
Whenever you're not in a game, the dartboard itself comes alive: two big cream eyes with coral outlines either side of the bull
They follow you, blink, glance around, squash and bob, squint happily when you pick a game and flinch at darts that land near them
Leave it alone and it dozes off, look at it and it wakes; on the results screen it shrinks to the rim so your darts stay readable
Works in China
A China mode (Auto, On, Off) in Settings: scores and throws save on the glasses, leaderboards show your local results, the commentator uses its recorded calls
Blocked services are tried once every five minutes, never in bursts, so nothing hangs
The web companion carries its own fonts and libraries, no outside CDNs, and runs straight from a Mac on local Wi-Fi
Brighter, smoother, lighter
Every game asset, highlight and panel draws solid and at full brightness, readable in a bright room
A smoother, steadier frame rate: a slow timer leak that dragged the Lens down over a long session is fixed, and idle work in the menu is trimmed
All sounds re-encoded: the Lens dropped from 45 MB towards the 25 MB limit with no audible difference
One look, one sound
House style on every panel: cream plates, solid coral outlines, bold titles on coral bars
Level grid under the board with shelves: Practice, Pub Classics, Party, Arcade, Carnival Reimagined, Ancient Games Reimagined, Adventures
A game card with how-to and top five beside it, and more breathing room around the board
Every sound made with ElevenLabs in one playful, party-game style, heard from where it happens
Film mode
Point a webcam at your real board and line the virtual board up once with on-screen nudge buttons in Lens Studio's Preview
Play and record from the Mac without wearing the glasses, with real darts still scoring through the board
A guide outline for lining up, and a hide button for clean recordings
Tuned on the glasses
A LEAN setting fixes the direction darts steer games, on the spot
Portal Towers fires a proper catapult lob that lands where you aim
Settings laid out in two columns, Bubble Pop's scores moved off the play area, one clean button bar in every game
Web companion
Every game selectable from the phone, with the same shelves as the glasses
Pairing, roster, leaderboards, throw history, Board Cam and online match hosting
Tap scoring with lean sliders for testing without a board
Runs straight from a Mac on local Wi-Fi when the web can't be reached
A live status panel: board link, each pair of glasses, darts sent, and self-healing connections if the phone sleeps or the network drops
Every game on the menu
The full list
In menu order, grouped by shelf. The chips show what each game already has: a leaderboard, versus rounds for 2 or more players, a caddie map.
Leaderboard has a top fiveVersus 2+ players take turnsCaddie side map
Two more games are built but hidden from the menu: Bomberman and Pac-Man.